

Originally planned as a GameCube exclusive, it was downscaled to the PS2, received an incredibly sloppy porting to the PC by Ubisoft, and then finally arrived on the Wii with a unique control scheme and all the extra content the game had picked up along the way. I think it’s rather telling that whenever Capcom needs to turn a quick buck they release a new version of RE4. After a brief glimmer of hope with RE: Revelations on the 3DS, Capcom gave us the confused, clunky abomination that is RE6, and the less said about that the better. RE5 took all the wrong lessons from RE4-more action! More sexy! More shooting!-and rolled them into what felt like a singularly unworthy direct-to-dvd sequel, jettisoning the creepy, odd qualities and masterful pacing of RE4 in the process.

Sadly, RE4 is more or less the last great Resident Evil game we got from Capcom and I think they kind of realize this.

Yes, it’s strange that it’s been so long since the January of 2005, as I crept from the drudgery of 04’s ice storm into that beautifully haunting nightmare. I recall thinking at the time: this kind of taut horror, seamless action and gorgeously realized environment is possible? And on the GameCube?! I hadn’t played as engrossing and effectively crafted an experience-the kind that makes the real world melt away and persistently plays on your last, frayed nerve-since the eerie isolation of Metroid Prime. I remember playing it for the first time in a friend’s uncomfortably filthy dorm the grimy surroundings thankfully only enhanced the grungy, lonely and desperate atmosphere that made RE4 so unforgettable.
#Resident evil 3 nexus full
It’s hard to believe that it’s been a full ten years since Resident Evil 4 came out.
