

He was the director of Mario Galaxy and I could just tell he created Rosalina, just from reading the storybook.
THE MISSING LINK ZELDA SERIES
Throughout the series Shigeru Miyamoto held this writer back, to keep stories nice and simple, but on games like Link's Awakening and Majora's Mask Yoshiaki Koizumi was the one who went all out on his character developments because of Miyamoto's lack of supervision.Īs Miyamoto strays away, Eiji Aonuma has taken control of Zelda in Kyoto headquaters, while Miyamoto has given Yoshiaki Koizumi to Mario in Tokyo headquaters.

Yoshiaki Koizumi is the guy who always tore Zelda away from the typical Princess saving adventure. In truth Miyamoto doesn't give much of a care for Zelda's Storyline. He was a genius, he was the one who deals with Zelda's NPC interaction, storyline and all that jazz. I feel he was a crucial developer to the team. Yoshiaki Koizumi.He started the Zelda series with A Link to the Past, and he slowly left the Zelda team around Wind Waker's development, which he hardly contributed to. He made LA's story all by himself and only a few words were laid out to give the player a good sense of what was happening.Most of the game's plot wasn't even told until more than halfway through, and it was enough to make "some" people cry from the emotion of a few words.Though that could've been from the Gameboy's limitations. I feel he's the type to bring a real deep and strong storyline with minimal cutscenes and gameplay distractions. But I still enjoyed every scene in TP, I always look foward to cutscenes in Zelda games. Well.that's the thing, Yoshiaki didn't have anything to do with Twilight Princess, he was working on Mario Galaxy. OoT was item driven (first three dungeons in any order, then the next three, and finally the last two), while TP was far too story driven (finish this to unlock that area, etc.)
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Remember, a deep storyline is good and all, but if it's as cinematic and story-driven as TP, then the game ends up being far too linear. I sort of actually agree with you, to a degree. (Oh yeah, and he worked on Mario 64, and created the targer system from OoT)

Poor Eiji is all alone, I love the guy but I don't think Zelda's maximum potential can be reached without the combined efforts of Eiji Aonuma (Dungeon director) and Yoshiaki Koizumi (NPC interaction director). He was an extreme supporter of giving Link some real orgins and personality. I don't mean to sound greedy, but Yoshiaki Koizumi needs to keep his butt in Hyrule because he added a special flare to the series that was such a key element to the series, he made certain characters that I was so attached to *cough*Marin*cough*. But those are aspects of the games that Miyamoto wasn't nearly as fond of and occasionally didn't like. A lot of the EAD games that do seem to have a lot of story, a lot of that came from my influence. And that was the way that I tried to work on Ocarina of Time and Majora's Mask. For example, I always liked the idea of you coming upon another character and hearing little bits of conversation that slowly begin to reveal different parts of the story. So I would sort of try to find sneaky ways to get it in without them noticing too much.
